File: glsl-uniform-initializer-4.shader_test

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[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64

[vertex shader passthrough]

[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

uniform dmat4x3 m = dmat4x3(0.0lf, 1.0lf, 0.0lf,
			    1.0lf, 0.0lf, 0.0lf,
			    0.0lf, 0.0lf, 1.0lf,
			    0.0lf, 0.0lf, 0.0lf);
uniform dvec4 color;

void main()
{
	gl_FragColor = vec4(m * color, 0.0);
}

[test]
uniform dvec4 color 1.0 0.0 0.5 0.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.5 0.0