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[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64
GL_ARB_shading_language_420pack
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_gpu_shader_fp64 : require
uniform dmat4 color = { { 0, 1, 0, 1 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 } };
void main()
{
gl_FragColor = vec4(color[0]);
}
[test]
# green rectangle on left side
draw rect -1 -1 1 2
relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
# blue rectangle on right side
uniform dmat4 color 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
draw rect 0 -1 1 2
relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
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