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/*
* Copyright © 2011 Marek Olšák <maraeo@gmail.com>
* Copyright © 2015 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* ARB_gpu_shader_fp64 + ARB_transform_feedback3 test.
*
* Test writing interleaved vertex attribs into a buffer object.
* Writing unaligned doubles is undefined so if we want to have a float
* follow a double we need to use ARB_tf3
*
* "If capturing a mix of single- and double-precision components, it might
* be necessary to use the "gl_SkipComponents1" variable from
* ARB_transform_feedback3 to force proper alignment."
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_core_version = 32;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
static const char *vstext = {
"#version 150\n"
"#extension GL_ARB_gpu_shader_fp64 : require\n"
"in vec4 vertex;"
"out vec4 color;"
"out float tf;"
"out dvec3 v3;"
"out dvec2 v2;"
"void main() {"
" gl_Position = vertex;"
" color = vec4(1.0, 0.9, 0.8, 0.7);"
" tf = 0.5;"
" v2 = dvec2(0.2lf, 0.7lf);"
" v3 = dvec3(0.55lf, 0.66lf, 0.77lf);"
"}"
};
static const char *varyings[] = {"tf", "gl_SkipComponents1", "v3", "color", "v2"};
GLuint buf;
GLuint prog;
GLuint vao, vbo;
#define NUM_COMPONENTS 16
#define TOTAL_BUF_COMPONENTS (NUM_COMPONENTS*6)
static uint32_t dbl_components = (0x3f << 2) | (0xf << 12);
void piglit_init(int argc, char **argv)
{
GLuint vs, i;
GLint maxcomps;
float *ptr;
/* Check the driver. */
piglit_require_transform_feedback();
piglit_require_extension("GL_ARB_gpu_shader_fp64");
piglit_require_extension("GL_ARB_transform_feedback3");
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, &maxcomps);
if (maxcomps < 18) {
fprintf(stderr, "Not enough interleaved components supported by transform feedback.\n");
piglit_report_result(PIGLIT_SKIP);
}
/* Create shaders. */
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
prog = glCreateProgram();
glAttachShader(prog, vs);
glTransformFeedbackVaryings(prog, sizeof(varyings)/sizeof(varyings[0]),
varyings, GL_INTERLEAVED_ATTRIBS_EXT);
glLinkProgram(prog);
if (!piglit_link_check_status(prog)) {
glDeleteProgram(prog);
piglit_report_result(PIGLIT_FAIL);
}
/* Set up the transform feedback buffer. */
glGenBuffers(1, &buf);
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, buf);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER_EXT,
TOTAL_BUF_COMPONENTS*sizeof(float), NULL, GL_STREAM_READ);
ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_WRITE_ONLY);
for (i = 0; i < TOTAL_BUF_COMPONENTS; i++) {
ptr[i] = 0.123456;
}
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 0, buf);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
glClearColor(0.2, 0.2, 0.2, 1.0);
}
enum piglit_result piglit_display(void)
{
GLboolean pass = GL_TRUE;
float *ptr;
double *dptr;
unsigned i;
static const float verts[] = {
10, 10,
10, 20,
20, 20,
20, 10
};
static const unsigned indices[] = {
0, 1, 3, 1, 2, 3
};
static const float expected[] = {
0.5, 0.123456,
0.550000, 0.0, 0.660000, 0.0, 0.770000, 0.0,
1.000000, 0.900000, 0.800000, 0.700000,
0.200000, 0.0, 0.700000, 0.0,
};
glClear(GL_COLOR_BUFFER_BIT);
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0);
/* Render into TFBO. */
glUseProgram(prog);
glEnable(GL_RASTERIZER_DISCARD);
glBeginTransformFeedback(GL_TRIANGLES);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, indices);
glEndTransformFeedback();
glDisable(GL_RASTERIZER_DISCARD);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_READ_ONLY);
dptr = (double *)ptr;
for (i = 0; i < TOTAL_BUF_COMPONENTS; i++) {
float expect = expected[i % NUM_COMPONENTS];
if ((dbl_components) & (1 << (i % NUM_COMPONENTS))) {
if ((i % 2) == 0) {
if (fabs(dptr[i/2] - expect) > 0.01) {
printf("Bufferd[%i]: %f, Expected: %f\n", i, dptr[i/2], expect);
pass = GL_FALSE;
} else {
printf("Bufferd[%i]: %f, Expected: %f -- OK\n", i, dptr[i/2], expect);
}
}
} else {
//printf("%f, ", ptr[i]); continue;
if (fabs(ptr[i] - expect) > 0.01) {
printf("Buffer[%i]: %f, Expected: %f\n", i, ptr[i], expect);
pass = GL_FALSE;
} else {
printf("Buffer[%i]: %f, Expected: %f -- OK\n", i, ptr[i], expect);
}
}
}
//puts("");
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
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