File: vs-decrement-dvec.shader_test

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piglit 0~git20200212-f4710c51b-1
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# Test proper behavior of the unary '--' operator.

[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64

[vertex shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

uniform double tolerance;
uniform dvec4 starting_value;
uniform dvec4 expected4;
uniform dvec3 expected3;
uniform dvec2 expected2;
uniform double expected1;

in vec4 piglit_vertex;
out vec4 vscolor;

void main()
{
	gl_Position = piglit_vertex;
	vscolor = vec4(0.0);
	dvec4 starting_point = starting_value;

	dvec4 result4 = starting_point--;
	if (distance(result4, expected4) > tolerance)
		vscolor.x = 1.0;

	dvec3 result3 = --starting_point.xyz;
	if (distance(result3, expected3) > tolerance)
		vscolor.y = 1.0;

	dvec2 result2 = starting_point.zw--;
	if (distance(result2, expected2) > tolerance)
		vscolor.z = 1.0;

	double result1 = --starting_point.x;
	if (distance(result1, expected1) > tolerance)
		vscolor.w = 1.0;
}

[fragment shader]
#version 150

in vec4 vscolor;
out vec4 color;

void main() {
	color = vscolor;
}

[test]
clear color 0.0 0.0 1.0 0.0

clear
uniform double tolerance 0.0
uniform dvec4 starting_value 0.0 1.0 1.25 0.75
uniform dvec4 expected4 0.0 1.0 1.25 0.75
uniform dvec3 expected3 -2.0 -1.0 -0.75
uniform dvec2 expected2 -0.75 -0.25
uniform double expected1 -3.0

draw rect -1 -1 2 2
probe rgba 0 0 0.0 0.0 0.0 0.0