File: vs-fs-explicit-locations.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (51 lines) | stat: -rw-r--r-- 1,007 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
# basic test passing varyings with explicit locations through vs->fs.

[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64
GL_ARB_separate_shader_objects

[vertex shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
#extension GL_ARB_separate_shader_objects : require

layout(location = 0) flat out dvec4 d1;
layout(location = 2) flat out dvec4 d2;

in vec4 piglit_vertex;

void main()
{
  gl_Position = piglit_vertex;

  d1 = dvec4(1.0, 0.0, 1.0, 1.0);
  d2 = dvec4(0.0, 1.0, 0.0, 1.0);
}

[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
#extension GL_ARB_separate_shader_objects : require

layout(location = 0) flat in dvec4 d1;
layout(location = 2) flat in dvec4 d2;

out vec4 color;

void main()
{
  if ((dvec4(1.0, 0.0, 1.0, 1.0) == d1) &&
      (dvec4(0.0, 1.0, 0.0, 1.0) == d2)) {
    color = vec4(1.0, 0.0, 1.0, 1.0);
    return;
  }

  color = vec4(0.0, 0.0, 1.0, 1.0);
}

[test]
clear color 0.1 0.1 0.1 0.1
clear
draw rect -1 -1 2 2
probe all rgba 1.0 0.0 1.0 1.0