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# basic test passing varyings with explicit locations through vs->fs.
[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64
GL_ARB_separate_shader_objects
[vertex shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
#extension GL_ARB_separate_shader_objects : require
layout(location = 0) flat out dvec4 d1;
layout(location = 2) flat out dvec4 d2;
in vec4 piglit_vertex;
void main()
{
gl_Position = piglit_vertex;
d1 = dvec4(1.0, 0.0, 1.0, 1.0);
d2 = dvec4(0.0, 1.0, 0.0, 1.0);
}
[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require
#extension GL_ARB_separate_shader_objects : require
layout(location = 0) flat in dvec4 d1;
layout(location = 2) flat in dvec4 d2;
out vec4 color;
void main()
{
if ((dvec4(1.0, 0.0, 1.0, 1.0) == d1) &&
(dvec4(0.0, 1.0, 0.0, 1.0) == d2)) {
color = vec4(1.0, 0.0, 1.0, 1.0);
return;
}
color = vec4(0.0, 0.0, 1.0, 1.0);
}
[test]
clear color 0.1 0.1 0.1 0.1
clear
draw rect -1 -1 2 2
probe all rgba 1.0 0.0 1.0 1.0
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