File: fs-doubles-float-mixed.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (44 lines) | stat: -rw-r--r-- 805 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
# test indirect access to a temporary array of doubles as a source
[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64

[vertex shader passthrough]

[fragment shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

uniform double arg0;
uniform double tolerance;
uniform dvec4 expected;

uniform ubo1 {
	double r;
	float g;
	double b;
	double a;
};

out vec4 color;

void main()
{
	dvec4 result = dvec4(r + arg0, g, b, a);
	color = distance(result, expected) <= tolerance
		? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 1.0, 0.0, 1.0);
}

[test]
clear color 0.0 0.0 0.0 0.0

clear
uniform double arg0 0.25
uniform double tolerance 0.0
uniform dvec4 expected 0.25 1.0 1.0 0.0
uniform double r 0.0
uniform float g 1.0
uniform double b 1.0
uniform double a 0.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0