File: gs-dmat4.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (66 lines) | stat: -rw-r--r-- 1,083 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
[require]
GLSL >= 1.50
GL_ARB_gpu_shader_fp64

[vertex shader]
#version 150

in vec4 piglit_vertex;
out vec4 vertex_to_gs;

void main()
{
	vertex_to_gs = piglit_vertex;
}

[geometry shader]
#version 150
#extension GL_ARB_gpu_shader_fp64 : require

layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;

uniform double arg0;
uniform double tolerance;
uniform dvec4 expected;

uniform ubo1 {
	dmat4 m;
};

in vec4 vertex_to_gs[3];
out vec4 v;

void main()
{
	dvec4 result = dvec4(m[0] + m[1] + m[2] + m[3] + arg0);

	for (int i = 0; i < 3; i++) {
		v = distance(result, expected) <= tolerance
			? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 1.0, 0.0, 1.0);
		gl_Position = vertex_to_gs[i];
		EmitVertex();
	}
}

[fragment shader]
#version 150

in vec4 v;
out vec4 color;

void main()
{
	color = v;
}

[test]
clear color 0.0 0.0 0.0 0.0

clear
uniform double arg0 0.25
uniform double tolerance 0.0
uniform dvec4 expected 0.5 0.75 1.0 1.25
uniform dmat4 m 0.25 0.0 0.0 0.0   0.0 0.0 0.75 0.0   0.0 0.5 0.0 0.0   0.0 0.0 0.0 1.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0