1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179
|
/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/** @file vs-non-uniform-control-flow-alu.c
*
* This test checks the double ALU ops work correctly when they are
* under non-uniform control flow.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = 62;
config.window_height = 62;
config.supports_gl_compat_version = 32;
config.supports_gl_core_version = 32;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
PIGLIT_GL_TEST_CONFIG_END
static const char vs_source[] =
"#version 330\n"
"#extension GL_ARB_gpu_shader_fp64 : require\n"
"\n"
"out vec4 color;\n"
"\n"
"uniform dvec2 u0;\n"
"uniform dvec2 u1;\n"
"\n"
"layout(location = 0) in vec3 inVertexPosition;\n"
"\n"
"void main() {\n"
" gl_Position = vec4(inVertexPosition, 1);\n"
" dvec2 rg;\n"
" if (inVertexPosition.x < 0 && inVertexPosition.y < 0) {\n"
" double tmp0 = mod(u1.y, 4.0lf);\n"
" tmp0 += 3.0lf / 4.0lf + 0.25lf;\n"
" rg = dvec2(u1.x, tmp0 - 1.0);\n"
" } else {\n"
" dvec2 tmp0 = 4.0lf * (floor(u0) - dvec2(0.75, 0.0lf));\n"
" tmp0.y = max(tmp0.y - 2, 0);\n"
" rg = tmp0;\n"
" }\n"
" color = vec4(rg, 0, 1);\n"
"}\n";
static const char fs_source[] =
"#version 130\n"
"\n"
"in vec4 color;\n"
"out vec4 frag_color;\n"
"\n"
"void main() {\n"
" frag_color = color;\n"
"}\n";
static GLuint prog, vertexArrayID;
static GLuint fb, rb;
void
piglit_init(int argc, char **argv)
{
GLuint vertexBuffer;
// Vertex data
static const GLfloat vertexData[4 * 3] = {
-1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
};
GLuint u0, u1;
double d0[2] = {1.4, 0.2};
double d1[2] = {0.0, 5.0};
piglit_require_extension("GL_ARB_gpu_shader_fp64");
piglit_require_GLSL_version(330);
prog = piglit_build_simple_program(vs_source, fs_source);
glUseProgram(prog);
glClearColor(0, 0, 0, 1);
glPointSize(10.0);
glGenRenderbuffers(1, &rb);
glBindRenderbuffer(GL_RENDERBUFFER, rb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
piglit_width, piglit_height);
glGenFramebuffers(1, &fb);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, rb);
/* Uniform*/
u0 = glGetUniformLocation(prog, "u0");
u1 = glGetUniformLocation(prog, "u1");
glUniform2dv(u0, 1, d0);
glUniform2dv(u1, 1, d1);
// Record vertex data and attributes in a VAO
glGenVertexArrays(1, &vertexArrayID);
glBindVertexArray(vertexArrayID);
// Upload vertex position data to a VBO
glGenBuffers(1, &vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData),
vertexData, GL_STATIC_DRAW);
// Bind vertex position VBO to vertex shader attribute index 0
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0, // attribute index
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // buffer offset
);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Unbind VAO
glBindVertexArray(0);
// Disable attribute arrays
glDisableVertexAttribArray(0);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
}
enum piglit_result piglit_display(void)
{
bool pass = true;
float red[4] = {1.0, 0.0, 0.0, 1.0};
float green[4] = {0.0, 1.0, 0.0, 1.0};
glUseProgram(prog);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
glViewport(0, 0, piglit_width, piglit_height);
glClear(GL_COLOR_BUFFER_BIT);
glBindVertexArray(vertexArrayID);
glDrawArrays(GL_POINTS, 0, 4);
glBindVertexArray(0);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
/* Verify */
pass = piglit_probe_pixel_rgba(0, 0, green) && pass;
pass = piglit_probe_pixel_rgba(0, piglit_height - 1, red) && pass;
pass = piglit_probe_pixel_rgba(piglit_width - 1,
piglit_height - 1, red) && pass;
pass = piglit_probe_pixel_rgba(piglit_width - 1, 0, red) && pass;
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
|