1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173
|
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \name ActiveShaderProgram-invalid-program.c
* Verify glActiveShaderProgram with invalid program parameter
*
* There are several cases outlined in the GL 4.4 spec where
* glActiveShaderProgram should generate specific errors. In addition,
* section 2.3.1 (Errors) says:
*
* "Currently, when an error flag is set, results of GL operation are
* undefined only if an OUT_OF_MEMORY error has occurred. In other cases,
* there are no side effects unless otherwise noted; the command which
* generates the error is ignored so that it has no effect on GL state or
* framebuffer contents."
*
* After calling glActiveShaderProgram with an invalid parameter, verify that
* the active program state has not been modified.
*/
#include "piglit-util-gl.h"
#include "sso-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 20;
config.supports_gl_core_version = 31;
PIGLIT_GL_TEST_CONFIG_END
static const char vs_code_template[] =
"#version %u\n"
"void main() { gl_Position = vec4(0); }\n"
;
static const char *const invalid_code =
"#version 123456789\n"
"void main() { gl_Position = jambon_banh_mi(); }\n"
;
void
piglit_init(int argc, char **argv)
{
bool pass = true;
GLuint pipe;
GLuint vs_prog;
GLuint active_prog;
GLuint unlinked_prog;
GLuint shader;
unsigned glsl_version;
char *source;
piglit_require_extension("GL_ARB_separate_shader_objects");
glsl_version = pick_a_glsl_version();
glGenProgramPipelines(1, &pipe);
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
glBindProgramPipeline(pipe);
(void)!asprintf(&source, vs_code_template, glsl_version);
vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
(const GLchar *const *) &source);
pass = piglit_link_check_status(vs_prog) && pass;
/* First, make a valid program active.
*/
glActiveShaderProgram(pipe, vs_prog);
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
/* Next, try to make an invalid program active and verify that the
* correct error is generated. Also make sure the old program is
* still active.
*
* Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
* the OpenGL 4.4 spec says:
*
* "An INVALID_VALUE error is generated if program is not zero and
* is not the name of either a program or shader object."
*/
glActiveShaderProgram(pipe, ~vs_prog);
pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
if (active_prog != vs_prog) {
printf("glActiveShaderProgram with an invalid program name "
"changed the active program state.\n");
pass = false;
} else {
glActiveShaderProgram(pipe, vs_prog);
}
/* Try the same thing with a valid shader object (that is not part of
* a linked program). Verify that the correct error is generated, and
* make sure the old program is still active.
*
* Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
* the OpenGL 4.4 spec says:
*
* "An INVALID_OPERATION error is generated if program is the name
* of a shader object."
*/
shader = piglit_compile_shader_text(GL_VERTEX_SHADER, source);
glActiveShaderProgram(pipe, shader);
pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
if (active_prog != vs_prog) {
printf("glActiveShaderProgram with a shader object "
"changed the active program state.\n");
pass = false;
} else {
glActiveShaderProgram(pipe, vs_prog);
}
/* Finally, try the same thing with a valid program that is not
* linked. Verify that the correct error is generated, and make sure
* the old program is still active.
*
* Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
* the OpenGL 4.4 spec says:
*
* "An INVALID_OPERATION error is generated if program is not zero
* and has not been linked, or was last linked unsuccessfully."
*/
unlinked_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
(const GLchar *const *) &invalid_code);
glActiveShaderProgram(pipe, unlinked_prog);
pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
if (active_prog != vs_prog) {
printf("glActiveShaderProgram with an unlinked program "
"changed the active program state.\n");
pass = false;
} else {
glActiveShaderProgram(pipe, vs_prog);
}
free(source);
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
enum piglit_result
piglit_display(void)
{
/* UNREACHED */
return PIGLIT_FAIL;
}
|