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/*
* Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 20;
config.supports_gl_core_version = 31;
PIGLIT_GL_TEST_CONFIG_END
static bool pass;
enum piglit_result
piglit_display(void)
{
/* UNREACHED */
return PIGLIT_FAIL;
}
static GLbitfield
stage2bitfield(GLint stage)
{
switch (stage) {
case GL_VERTEX_SHADER: return GL_VERTEX_SHADER_BIT;
case GL_FRAGMENT_SHADER: return GL_FRAGMENT_SHADER_BIT;
case GL_GEOMETRY_SHADER: return GL_GEOMETRY_SHADER_BIT;
case GL_TESS_CONTROL_SHADER: return GL_TESS_CONTROL_SHADER_BIT;
case GL_TESS_EVALUATION_SHADER:return GL_TESS_EVALUATION_SHADER_BIT;
case GL_COMPUTE_SHADER: return GL_COMPUTE_SHADER_BIT;
default:
assert(!"Should not get here.");
return 0;
}
}
static void
check_stage(GLint pipe, GLint expected, GLint stage, bool supported)
{
GLint param = 0;
glGetProgramPipelineiv(pipe, stage, ¶m);
if (!supported) {
pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
} else if (param != expected) {
fprintf(stderr, "Failed to get program of stage %s.\n",
piglit_get_gl_enum_name(stage));
pass = false;
}
}
static void
use_stage_and_check(GLint pipe, GLint program, GLint stage, bool supported)
{
printf("Attach program (%d) to stage (%s). Expected to be "
"supported: %s\n",
program,
piglit_get_gl_enum_name(stage),
supported ? "yes" : "no");
glUseProgramStages(pipe, stage2bitfield(stage), program);
if (!supported) {
pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
} else {
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
}
check_stage(pipe, program, stage, supported);
}
void
piglit_init(int argc, char **argv)
{
GLint vs, fs, gs, tcs, tes;
GLint ver;
GLuint pipe = 0;
GLint param = 0;
char *version = NULL;
const char *shader_source[2];
static const char vs_source[] =
"#if __VERSION__ > 140\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"\n"
"in vec4 position;\n"
"#else\n"
"varying vec4 position;\n"
"#endif\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
"}\n";
static const char fs_source[] =
"#if __VERSION__ >= 420\n"
"layout(location = 0) out vec4 color;\n"
"#else\n"
"#define color gl_FragColor\n"
"#endif\n"
"void main()\n"
"{\n"
" color = vec4(0.0, 1.0, 0.0, 0.0);\n"
"}\n";
static const char gs_source[] =
"in gl_PerVertex {\n"
" vec4 gl_Position;\n"
"} gl_in[];\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"\n"
"layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = 3) out;\n"
"void main() {\n"
" for(int i = 0; i < gl_in.length(); i++) {\n"
" gl_Position = gl_in[i].gl_Position;\n"
" EmitVertex();\n"
" }\n"
" EndPrimitive();\n"
"}\n";
static const char tc_source[] =
"#extension GL_ARB_tessellation_shader: require\n"
"in gl_PerVertex {\n"
" vec4 gl_Position;\n"
"} gl_in[];\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"} gl_out[];\n"
"\n"
"layout(vertices = 3) out;\n"
"void main()\n"
"{\n"
" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
" gl_TessLevelOuter[0] = 1.0;\n"
" gl_TessLevelOuter[1] = 1.0;\n"
" gl_TessLevelOuter[2] = 1.0;\n"
" gl_TessLevelInner[0] = 1.0;\n"
" gl_TessLevelInner[1] = 1.0;\n"
"}\n";
static const char te_source[] =
"#extension GL_ARB_tessellation_shader: require\n"
"in gl_PerVertex {\n"
" vec4 gl_Position;\n"
"} gl_in[];\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"\n"
"layout(triangles, equal_spacing) in;\n"
"\n"
"void main()\n"
"{\n"
" vec4 p0 = gl_in[0].gl_Position;\n"
" vec4 p1 = gl_in[1].gl_Position;\n"
" vec4 p2 = gl_in[2].gl_Position;\n"
"\n"
" vec3 p = gl_TessCoord.xyz;\n"
"\n"
" gl_Position = p0*p.x + p1*p.y + p2*p.z;\n"
"}\n";
const bool has_gs = piglit_get_gl_version() >= 32;
const bool has_tess = piglit_get_gl_version() >= 40
|| piglit_is_extension_supported("GL_ARB_tessellation_shader");
piglit_require_extension("GL_ARB_separate_shader_objects");
pass = true;
if (piglit_get_gl_version() >= 43) {
ver = 430;
} else if (piglit_get_gl_version() >= 32) {
ver = 150;
} else {
ver = 110;
}
(void)!asprintf(&version,
"#version %d\n"
"#extension GL_ARB_separate_shader_objects: enable\n\n",
ver);
shader_source[0] = version;
if (has_tess) {
shader_source[1] = tc_source;
tcs = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 2,
shader_source);
pass = piglit_link_check_status(tcs) && pass;
shader_source[1] = te_source;
tes = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 2,
shader_source);
pass = piglit_link_check_status(tes) && pass;
} else {
tcs = 0;
tes = 0;
}
if (has_gs) {
shader_source[1] = gs_source;
gs = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 2,
shader_source);
pass = piglit_link_check_status(gs) && pass;
} else {
gs = 0;
}
shader_source[1] = fs_source;
fs = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 2, shader_source);
pass = piglit_link_check_status(fs) && pass;
shader_source[1] = vs_source;
vs = glCreateShaderProgramv(GL_VERTEX_SHADER, 2, shader_source);
pass = piglit_link_check_status(vs) && pass;
glGenProgramPipelines(1, &pipe);
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
glActiveShaderProgram(pipe, fs);
glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, ¶m);
if (param != fs) {
fprintf(stderr, "Failed to get Active Program.\n");
pass = false;
}
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
use_stage_and_check(pipe, vs, GL_VERTEX_SHADER, true);
use_stage_and_check(pipe, fs, GL_FRAGMENT_SHADER, true);
use_stage_and_check(pipe, gs, GL_GEOMETRY_SHADER, has_gs);
use_stage_and_check(pipe, tes, GL_TESS_EVALUATION_SHADER, has_tess);
use_stage_and_check(pipe, tcs, GL_TESS_CONTROL_SHADER, has_tess);
glActiveShaderProgram(pipe, vs);
glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, ¶m);
if (param != vs) {
fprintf(stderr, "Failed to get Active Program.\n");
pass = false;
}
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
check_stage(pipe, 0, GL_VERTEX_SHADER, true);
check_stage(pipe, 0, GL_FRAGMENT_SHADER, true);
check_stage(pipe, 0, GL_GEOMETRY_SHADER, has_gs);
check_stage(pipe, 0, GL_TESS_EVALUATION_SHADER, has_tess);
check_stage(pipe, 0, GL_TESS_CONTROL_SHADER, has_tess);
free(version);
piglit_present_results();
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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