File: layout-location.frag

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// [config]
// expect_result: pass
// glsl_version: 1.30
// require_extensions: GL_ARB_separate_shader_objects
// [end config]
#version 130
#extension GL_ARB_separate_shader_objects: require

layout(location = 0) in vec4 a;

void main()
{
    gl_FragColor = a;
}