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// [config]
// expect_result: fail
// glsl_version: 1.50
// require_extensions: GL_ARB_separate_shader_objects GL_ARB_gpu_shader_fp64
// check_link: true
// [end config]
//
// From the ARB_separate_shader_objects spec v.25:
//
// " A program will fail to link if any two non-vertex shader input
// variables are assigned to the same location."
#version 150
#extension GL_ARB_separate_shader_objects : require
#extension GL_ARB_gpu_shader_fp64 : require
in vec4 piglit_vertex;
layout(location = 0) flat out dvec4 out1;
layout(location = 1) flat out dvec2 out2;
void main()
{
gl_Position = piglit_vertex;
out1 = dvec4(1.0, 0.0, 0.0, 1.0);
out2 = dvec2(0.0);
}
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