File: layout-location.geom

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// [config]
// expect_result: pass
// glsl_version: 1.50
// require_extensions: GL_ARB_separate_shader_objects
// [end config]
#version 150
#extension GL_ARB_separate_shader_objects: require

layout(points) in;
layout(points) out;

layout(location = 0) in vec4 in_position[];

layout(location = 0) out vec4 position;
layout(location = 1) out vec4 color;

void main()
{
  for (int i = 0; i < gl_in.length(); i++) {
    position = in_position[i];
    color = vec4(0);
    EmitVertex();
  }
}