File: layout-location-struct.shader_test

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piglit 0~git20200212-f4710c51b-1
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// Test that inputs and outputs are assigned the correct location when using
// a struct and explicit locations.

[require]
GLSL >= 1.50
GL_ARB_separate_shader_objects

[vertex shader]
#version 150
#extension GL_ARB_separate_shader_objects: require

in vec4 piglit_vertex;

layout(location = 0) out struct S {
	vec4 a;
} s;

layout(location = 2) out struct S2 {
	vec4 a;
} s2;

void main()
{
	s.a = vec4(1.0, 0.0, 0.0, 1.0);
	s2.a = vec4(0.0, 1.0, 1.0, 1.0);

	gl_Position = piglit_vertex;
}

[fragment shader]
#version 150
#extension GL_ARB_separate_shader_objects: require

layout(location = 2) in struct S {
	vec4 a;
} s;

layout(location = 0) in struct S1 {
	vec4 a;
} s2;

out vec4 color;

void main()
{
	color = s2.a;
}

[test]
draw rect -1 -1 2 2
probe all rgb 1 0 0