File: vs-gs-linking.shader_test

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piglit 0~git20200212-f4710c51b-1
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[require]
GLSL >= 1.50
SSO ENABLED

[vertex shader]
#version 150

in vec4 piglit_vertex;
out vec4 col0;
out vec4 col1;
out vec4 col2;
out vec4 col3;
out vec4 col4;
out vec4 col5;

void main() {
  gl_Position = piglit_vertex;
  col1 = vec4(0, 1, 0, 1);
  col0 = col2 = col3 = col4 = col5 = vec4(1, 0, 0, 1);
}

[geometry shader]
#version 150

layout (triangles) in;
layout (triangle_strip, max_vertices=3) out;

in vec4 color0[];
in vec4 color1[];

out vec4 color;

void main() {
  int i;
  for (i = 0; i < 3; i++) {
    gl_Position = gl_in[i].gl_Position;
    color = color1[i];
    EmitVertex();
  }
}

[fragment shader]
#version 150

in vec4 color;
out vec4 col;

void main() {
  col = color;
}

[test]
clear color 0.2 0.2 0.2 0.2
clear

draw rect -1 -1 2 2
probe all rgba 0 1 0 1