File: large-number-of-unused-varyings.shader_test

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// Test that a large number of unused varyings doesn't cause any issues during
// linking. This reproduces a bogus assert seen in the game Dead Island.

[require]
GLSL >= 1.40
GL_ARB_separate_shader_objects
SSO ENABLED

[vertex shader]
#version 140
#extension GL_ARB_separate_shader_objects: require

in vec4 piglit_vertex;

out vec4 a;
out vec4 b;
out vec4 c;
out vec4 d;
out vec4 e;
out vec4 f;

void main()
{
	a = vec4(1.0, 0.0, 0.0, 1.0);

	gl_Position = piglit_vertex;
}

[fragment shader]
#version 140
#extension GL_ARB_separate_shader_objects: require

uniform vec4 u;

in vec4 a;
in vec4 b;
in vec4 c;
in vec4 d;
in vec4 e;
in vec4 f;


out vec4 color;

void main()
{
	color = u;
}

[test]
link success