File: pervertex-pointsize-vs-out-gs.shader_test

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// From the ARB_separate_shader_objects spec v.25:
//
//    "To use any built-in input or output in the gl_PerVertex and
//     gl_PerFragment blocks in separable program objects, shader code
//     must redeclare those blocks prior to use.  A separable program
//     will fail to link if:
//
//      * it contains multiple shaders of a single type with different
//        redeclarations of these built-in input and output blocks; or
//
//      * any shader uses a built-in block member not found in the
//        redeclaration of that block."

[require]
GLSL >= 1.50
GL_ARB_separate_shader_objects
SEPARABLE PROGRAM ENABLED


[vertex shader]
#version 150

void main()
{
  gl_PointSize = float(1.0);
}


[geometry shader]
#version 150

layout (points) in;
layout (points, max_vertices = 1) out;

out vec4 g_color;

void main()
{
  g_color = vec4(gl_in[0].gl_PointSize);
  EmitVertex();
}


[fragment shader]
#version 150

in vec4 g_color;
out vec4 color;

void main()
{
  color = g_color;
}


[test]
link error