File: add.shader_test

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[require]
GLSL >= 1.40
GL_ARB_shader_atomic_counters
GL_ARB_shader_atomic_counter_ops
SIZE 16 16

[vertex shader passthrough]

[fragment shader]
#version 140
#extension GL_ARB_shader_atomic_counters: require
#extension GL_ARB_shader_atomic_counter_ops: require

out vec4 color;
layout(binding = 0) uniform atomic_uint counter;

void main() {
  atomicCounterAddARB(counter,
                      uint(gl_FragCoord.x) + 16u * uint(gl_FragCoord.y));
  color = vec4(0, 1, 0, 1);
}

[test]
atomic counters 1

draw rect -1 -1 2 2
probe atomic counter 0 == 32640