File: vs-simple-inc-dec-read.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (71 lines) | stat: -rw-r--r-- 1,391 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
# Simple test of atomicCounterIncrement, atomicCounterDecrement and
# atomicCounter being used in the VS.

[require]
GLSL >= 1.40
GL_ARB_shader_atomic_counters
INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 2

[vertex shader]
#version 140
#extension GL_ARB_shader_atomic_counters: require

layout(binding = 0) uniform atomic_uint a0;
layout(binding = 0) uniform atomic_uint a1;

in vec4 piglit_vertex;
out vec4 vcolor;

void main()
{
	bool passed = true;
	uint v0, v1;

	/* Test that incrementing, followed by a read of an atomic
	 * counter results in a larger value.
	 *
	 * Note: atomicCounterIncrement return the old value
	 */
	v0 = atomicCounterIncrement(a0);
	v1 = atomicCounter(a0);
	if (v1 <= v0)
		passed = false;

	/* Skip one decrement since it may be the 0 => 0xffffffff
	 * transition.
	 */
	atomicCounterDecrement(a1);

	/* Test that a read, followed by a decrement of an atomic
	 * counter results in a smaller value.
	 *
	 * Note: atomicCounterDecrement return the new value
	 */
	v0 = atomicCounter(a1);
	v1 = atomicCounterDecrement(a1);
	if (v1 >= v0)
		passed = false;

	if (passed)
		vcolor = vec4(0.0, 1.0, 0.0, 1.0);
	else
		vcolor = vec4(1.0, 0.0, 0.0, 1.0);

	gl_Position = piglit_vertex;
}

[fragment shader]
#version 140
in vec4 vcolor;
out vec4 fcolor;

void main()
{
	fcolor = vcolor;
}

[test]
atomic counters 2

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0