File: clock.shader_test

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[require]
GL >= 4.3
GLSL >= 4.30
GL_ARB_gpu_shader_int64
GL_ARB_shader_clock

[compute shader]
#version 430
#extension GL_ARB_gpu_shader_int64: require
#extension GL_ARB_shader_clock: require

layout(local_size_x = 1) in;

layout(binding = 0) uniform atomic_uint good;
layout(binding = 0) uniform atomic_uint bad;

layout(std430, binding = 0) buffer ssbo_data {
	uint64_t ssbo_time[];
};

uniform uint phase;

void main() {
	uint64_t start_time = clockARB();

	if (phase == 0u) {
		ssbo_time[gl_WorkGroupID.x] = start_time;
	} else {
		int64_t diff = int64_t(start_time - ssbo_time[gl_WorkGroupID.x]);
		if (diff > 0l)
			atomicCounterIncrement(good);
	}

	uint64_t late_time = clockARB();
	int64_t diff = int64_t(late_time - start_time);

	if (diff <= 0l)
		atomicCounterIncrement(bad);
}

[test]
atomic counters 2
ssbo 0 64

uniform uint phase 0
compute 8 1 1

memory barrier GL_SHADER_STORAGE_BARRIER_BIT

uniform uint phase 1
compute 8 1 1

probe atomic counter 0 == 8
probe atomic counter 1 == 0