File: buffer-variable-indirect-indexing.shader_test

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# Test checks the success of linking a shader with indirect indexing of
# a buffer variable.

[require]
GL >= 3.3
GLSL >= 3.30
GL_ARB_shader_storage_buffer_object

[fragment shader]

#version 330
#extension GL_ARB_shader_storage_buffer_object : enable


buffer Fragments {
   mat4 m;
   int index;
};

in vec4 fragmentColor;
out vec4 color;

void main()
{
   m[index] = vec4(1.0, 1.0, 0.0, 1.0);
   color = m[index];
}

[test]
link success