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/*
* Copyright © 2015 Aditya Atluri <adityaavinash1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/** \file
*
* Test for the minimum and maximum values specified in the
* ARB_shader_storage_buffer_object spec.
*/
#include "piglit-util-gl.h"
#include "minmax-test.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 40;
config.supports_gl_core_version = 40;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
/* UNREACHED */
return PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
piglit_require_extension("GL_ARB_shader_storage_buffer_object");
piglit_print_minmax_header();
piglit_test_min_int(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0);
piglit_test_min_int(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, 0);
piglit_test_min_int(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, 0);
piglit_test_min_int(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, 0);
piglit_test_min_int(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 8);
piglit_test_min_int(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, 8);
piglit_test_min_int(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, 8);
piglit_test_min_int(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, 8);
piglit_test_min_int64(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, 16777216); // 2^24
piglit_test_max_int(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, 256);
piglit_test_min_int(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 8);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
piglit_report_result(piglit_minmax_pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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