File: simple-subroutine-dlist.shader_test

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# simple display list test using one shader subroutine.

[require]
GL COMPAT >= 3.2
GLSL >= 1.50
GL_ARB_shader_subroutine

[vertex shader passthrough]

[fragment shader]
#version 150
#extension GL_ARB_shader_subroutine: enable

out vec4 color;

subroutine vec4 getcolor();
subroutine uniform getcolor GetColor;

subroutine(getcolor)
vec4 color_red()
{
	return vec4(1.0, 0.0, 0.0, 1.0);
}

subroutine(getcolor)
vec4 color_green()
{
	return vec4(0.0, 1.0, 0.0, 1.0);
}

subroutine(getcolor)
vec4 color_blue()
{
	return vec4(0.0, 0.0, 1.0, 1.0);
}

void main()
{
	color = GetColor();
}


[test]
clear color 0.1 0.1 0.1 0.1
clear

# Initialise subroutine to make sure call list is respected
subuniform GL_FRAGMENT_SHADER GetColor color_blue
draw rect -1 -1 2 2
probe all rgba 0.0 0.0 1.0 1.0

clear color 0.1 0.1 0.1 0.1
clear

newlist GL_COMPILE
subuniform GL_FRAGMENT_SHADER GetColor color_red
draw rect -1 -1 2 2
endlist

# make sure we haven't drawn anything yet
probe all rgba 0.1 0.1 0.1 0.1

# Set wrong subroutine to make sure the call list is respected
subuniform GL_FRAGMENT_SHADER GetColor color_blue
draw rect -1 -1 2 2
probe all rgba 0.0 0.0 1.0 1.0

calllist
probe all rgba 1.0 0.0 0.0 1.0

deletelist

clear color 0.1 0.1 0.1 0.1
clear

newlist GL_COMPILE_AND_EXECUTE
subuniform GL_FRAGMENT_SHADER GetColor color_green
draw rect -1 -1 2 2
endlist

probe all rgba 0.0 1.0 0.0 1.0

# Set wrong subroutine to make sure the call list is respected
subuniform GL_FRAGMENT_SHADER GetColor color_blue
draw rect -1 -1 2 2
probe all rgba 0.0 0.0 1.0 1.0

clear color 0.1 0.1 0.1 0.1
clear

calllist
probe all rgba 0.0 1.0 0.0 1.0