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// [config]
// expect_result: fail
// glsl_version: 1.50
// require_extensions: GL_ARB_shading_language_420pack GL_ARB_tessellation_shader
// check_link: true
// [end config]
//
// From the ARB_shading_language_420pack spec:
//
// "More than one layout qualifier may appear in a single declaration. If
// the same layout-qualifier-name occurs in multiple layout qualifiers for
// the same declaration, the last one overrides the former ones."
//
// From the ARB_tessellation_shader spec:
//
// "All tessellation control shader layout declarations in a program must
// specify the same output patch vertex count."
#version 150
#extension GL_ARB_shading_language_420pack: enable
#extension GL_ARB_tessellation_shader: require
layout(vertices = 3) layout(vertices = 4) out;
layout(vertices = 3) out;
void main() {
gl_out[gl_InvocationID].gl_Position = vec4(0.0);
gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
gl_TessLevelInner = float[2](1.0, 1.0);
}
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