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/* [config]
* expect_result: pass
* glsl_version: 1.30
* require_extensions: GL_ARB_shading_language_420pack
* [end config]
*/
/*
* The ARB_shading_language_420pack says:
*
* "* Change from ASCII to UTF-8 for the language character set and also
* allow any characters inside comments."
*/
#version 130
#extension GL_ARB_shading_language_420pack: enable
/* Testing UTF-8 characters in comments:
*
* § ¢ £ ® © ± ¹ ² ³ ·
* à á â ã ä å
* æ ç
* è é ê ë
* ì í î ï
* ð ñ
* ò ó ô õ ö
* ù ú û ü
*/
uniform vec4 foo;
void main() {
gl_FragColor = foo;
}
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