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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file internal-format-query.c
* Verify behavior of TEXTURE_INTERNAL_FORMAT for generic compression formats
*
* Typically the \c GL_TEXTURE_INTERNAL_FORMAT query returns the internal
* format specified by the application at \c glTexImage2D time. This behavior
* is modified for the generic compressed texture internal formats.
* Specifically, the issues section of the GL_ARB_texture_compression spec
* says:
*
* "(10) Should functionality be provided to allow applications to save
* compressed images to disk and reuse them in subsequent runs without
* programming to specific formats? If so, how?
*
* RESOLVED: Yes. This can be done without knowledge of specific
* compression formats in the following manner:
*
* * Call TexImage with an uncompressed image and a generic compressed
* internal format. The texture image will be compressed by the GL, if
* possible.
*
* * Call GetTexLevelParameteriv with a <value> of TEXTURE_COMPRESSED_ARB
* to determine if the GL was able to store the image in compressed
* form.
*
* * Call GetTexLevelParameteriv with a <value> of
* TEXTURE_INTERNAL_FORMAT to determine the specific compressed image
* format in which the image is stored.
*
* ..."
*
* The body of the spec (section 3.8.1, Texture Image Specification) also say:
*
* "Generic compressed internal formats are never used directly as the
* internal formats of texture images. If <internalformat> is one of the
* six generic compressed internal formats, its value is replaced by the
* symbolic constant for a specific compressed internal format of the GL's
* choosing with the same base internal format. If no specific compressed
* format is available, <internalformat> is instead replaced by the
* corresponding base internal format. If <internalformat> is given as or
* mapped to a specific compressed internal format, but the GL can not
* support images compressed in the chosen internal format for any reason
* (e.g., the compression format might not support 3D textures or borders),
* <internalformat> is replaced by the corresponding base internal format
* and the texture image will not be compressed by the GL."
*/
#include <stdarg.h>
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 10;
config.window_height = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB;
PIGLIT_GL_TEST_CONFIG_END
struct test_vector {
GLenum generic_compressed_format;
GLenum base_format;
};
/**
* Generic texture formats in OpenGL 1.3 and GL_ARB_texture_compression.
*/
static const struct test_vector arb_texture_compression_formats[] = {
{GL_COMPRESSED_ALPHA, GL_ALPHA},
{GL_COMPRESSED_LUMINANCE, GL_LUMINANCE},
{GL_COMPRESSED_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA},
{GL_COMPRESSED_INTENSITY, GL_INTENSITY},
{GL_COMPRESSED_RGB, GL_RGB},
{GL_COMPRESSED_RGBA, GL_RGBA},
};
/**
* Generic texture formats in OpenGL 3.0 and GL_ARB_texture_rg.
*/
static const struct test_vector arb_texture_rg_formats[] = {
{ GL_COMPRESSED_RED, GL_RED },
{ GL_COMPRESSED_RG, GL_RG },
};
/**
* Generic texture formats in OpenGL 2.1 and GL_EXT_texture_sRGB.
*/
static const struct test_vector ext_texture_srgb_formats[] = {
{ GL_COMPRESSED_SRGB_EXT, GL_RGB },
{ GL_COMPRESSED_SRGB_ALPHA_EXT, GL_RGBA },
{ GL_COMPRESSED_SLUMINANCE_EXT, GL_LUMINANCE },
{ GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, GL_LUMINANCE_ALPHA },
};
static GLubyte dummy_data[16 * 16 * 4];
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
GLenum *
add_formats(GLenum *formats, GLint *total, unsigned add, ...)
{
va_list ap;
unsigned i;
formats = realloc(formats, sizeof(GLenum) * (*total + add));
va_start(ap, add);
for (i = 0; i < add; i++) {
formats[*total] = va_arg(ap, GLenum);
(*total)++;
}
va_end(ap);
return formats;
}
static bool
try_formats(const struct test_vector *t, unsigned num_tests,
const GLenum *compressed_formats, GLint num_compressed_formats)
{
bool pass = true;
unsigned i;
for (i = 0; i < num_tests; i++) {
GLuint tex;
GLint is_compressed;
GLenum format;
const char *generic_compressed_format_string =
piglit_get_gl_enum_name(
t[i].generic_compressed_format);
if (!piglit_automatic)
{
printf("Trying %s/0x%04x (base format = 0x%04x)...\n",
generic_compressed_format_string,
t[i].generic_compressed_format,
t[i].base_format);
}
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0,
t[i].generic_compressed_format,
16, 16, 0,
/* Remember that GL_INTESITY is not a valid format
* for image data.
*/
(t[i].base_format == GL_INTENSITY)
? GL_RGBA : t[i].base_format,
GL_UNSIGNED_BYTE,
dummy_data);
glGetTexLevelParameteriv(GL_TEXTURE_2D,
0,
GL_TEXTURE_COMPRESSED,
&is_compressed);
glGetTexLevelParameteriv(GL_TEXTURE_2D,
0,
GL_TEXTURE_INTERNAL_FORMAT,
(GLint *) &format);
if (!piglit_automatic) {
printf(" is %scompressed, internal format = 0x%04x\n",
is_compressed ? "" : "not ",
format);
}
if (is_compressed) {
unsigned j;
for (j = 0; j < num_compressed_formats; j++) {
if (format == compressed_formats[j])
break;
}
if (format == t[i].generic_compressed_format) {
fprintf(stderr,
"%s did compress, but it got the "
"generic\n"
"format as the specific internal "
"format.\n",
generic_compressed_format_string);
pass = false;
} else if (format <= 4 || format == t[i].base_format) {
fprintf(stderr,
"%s did compress, but it got an "
"internal\n"
"format 0x%04x that is "
"non-compressed\n",
generic_compressed_format_string,
format);
pass = false;
} else if (j == num_compressed_formats) {
fprintf(stderr,
"%s did compress, but it got an "
"internal\n"
"format of %s when "
"one of the supported compressed "
"formats was expected.\n"
"This may just mean the test does not "
"know about the compessed format that\n"
"was selected by the driver.\n",
generic_compressed_format_string,
piglit_get_gl_enum_name(format));
}
} else if (format != t[i].base_format) {
if (format == t[i].generic_compressed_format) {
fprintf(stderr,
"%s did not compress, but it got the "
"generic\n"
"format as the specific internal "
"format.\n",
generic_compressed_format_string);
} else {
fprintf(stderr,
"%s did not compress, but it got an "
"internal format of %s when "
"%s was expected.\n",
generic_compressed_format_string,
piglit_get_gl_enum_name(format),
piglit_get_gl_enum_name(t[i].base_format));
}
pass = false;
}
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(1, &tex);
if (!piglit_automatic) {
printf("\n");
}
}
return pass;
}
void
piglit_init(int argc, char **argv)
{
GLint num_compressed_formats;
GLenum *compressed_formats = NULL;
unsigned i;
bool pass = true;
piglit_require_extension("GL_ARB_texture_compression");
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS,
&num_compressed_formats);
if (num_compressed_formats == 0) {
printf("No compressed formats supported.\n");
} else if (num_compressed_formats < 0) {
fprintf(stderr,
"Invalid number of compressed formats (%d) reported\n",
num_compressed_formats);
piglit_report_result(PIGLIT_FAIL);
} else {
compressed_formats = calloc(num_compressed_formats,
sizeof(GLenum));
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS,
(GLint *) compressed_formats);
printf("Driver reported the following compressed formats:\n");
for (i = 0; i < num_compressed_formats; i++) {
printf(" 0x%04x %s\n",
compressed_formats[i],
piglit_get_gl_enum_name(compressed_formats[i]));
}
printf("\n");
fflush(stdout);
}
/* There are some specific formats that are valid for certain generic
* formats that are not returned by the GL_COMRPESSED_TEXTURE_FORMATS
* query. That query only returns formats that have no restrictions or
* caveats for RGB or RGBA base formats. We have to add these formats
* to the list of possible formats by hand.
*/
if (piglit_is_extension_supported("GL_EXT_texture_compression_latc")) {
compressed_formats =
add_formats(compressed_formats,
&num_compressed_formats,
4,
GL_COMPRESSED_LUMINANCE_LATC1_EXT,
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT,
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT,
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT);
}
if (piglit_is_extension_supported("GL_ATI_texture_compression_3dc")) {
compressed_formats =
add_formats(compressed_formats,
&num_compressed_formats,
1,
0x8837);
}
pass = try_formats(arb_texture_compression_formats,
ARRAY_SIZE(arb_texture_compression_formats),
compressed_formats,
num_compressed_formats);
/* Remove the various luminance and luminance-alpha formats from the
* list since they cannot be used for the later tests.
*/
if (piglit_is_extension_supported("GL_ATI_texture_compression_3dc")) {
num_compressed_formats--;
}
if (piglit_is_extension_supported("GL_EXT_texture_compression_latc")) {
num_compressed_formats -= 4;
}
/* Add the RGTC formats, then check them.
*/
if (piglit_is_extension_supported("GL_ARB_texture_rg")) {
if (piglit_is_extension_supported("GL_ARB_texture_compression_rgtc")
|| piglit_is_extension_supported("GL_EXT_texture_compression_rgtc")) {
compressed_formats =
add_formats(compressed_formats,
&num_compressed_formats,
4,
GL_COMPRESSED_RED_RGTC1,
GL_COMPRESSED_SIGNED_RED_RGTC1,
GL_COMPRESSED_RG_RGTC2,
GL_COMPRESSED_SIGNED_RG_RGTC2);
}
pass = try_formats(arb_texture_rg_formats,
ARRAY_SIZE(arb_texture_rg_formats),
compressed_formats,
num_compressed_formats)
&& pass;
/* Remove the RGTC formats from the list since they cannot be
* used for the later tests.
*/
if (piglit_is_extension_supported("GL_ARB_texture_compression_rgtc")
|| piglit_is_extension_supported("GL_EXT_texture_compression_rgtc")) {
num_compressed_formats -= 4;
}
}
/* Add the sRGB formats, then check them.
*/
if (piglit_is_extension_supported("GL_EXT_texture_sRGB")) {
compressed_formats =
add_formats(compressed_formats,
&num_compressed_formats,
4,
GL_COMPRESSED_SRGB,
GL_COMPRESSED_SRGB_ALPHA,
GL_COMPRESSED_SLUMINANCE,
GL_COMPRESSED_SLUMINANCE_ALPHA);
if (piglit_is_extension_supported("GL_EXT_texture_compression_s3tc")) {
compressed_formats =
add_formats(compressed_formats,
&num_compressed_formats,
4,
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT);
}
pass = try_formats(ext_texture_srgb_formats,
ARRAY_SIZE(ext_texture_srgb_formats),
compressed_formats,
num_compressed_formats)
&& pass;
/* Remove the sRGB formats from the list since they cannot be
* used for the later tests.
*/
num_compressed_formats -= 4;
if (piglit_is_extension_supported("GL_EXT_texture_compression_s3tc")) {
num_compressed_formats -= 4;
}
}
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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