File: fs-array-of-structs-std140-indirect.shader_test

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# Test indirect access of an array of structs, where struct members are not
# vec4-aligned.

[require]
GLSL >= 1.30
GL_ARB_uniform_buffer_object

[vertex shader passthrough]

[fragment shader]
#extension GL_ARB_uniform_buffer_object: require

struct S {
    float x;
    float y;
    vec2 zw;
};

layout(std140) uniform Block {
    S s[2];
};

uniform int idx;

out vec4 outcolor;

void main()
{
    outcolor = vec4(s[idx].x, s[idx].y, s[idx].zw.x, s[idx].zw.y);
}

[test]
uniform vec2 s[0].x 0.1
uniform vec2 s[0].y 0.2
uniform vec2 s[0].zw 0.3 0.4
uniform vec2 s[1].x 0.5
uniform vec2 s[1].y 0.6
uniform vec2 s[1].zw 0.7 0.8

uniform int idx 0
draw rect -1 -1 2 2
probe all rgba 0.1 0.2 0.3 0.4

uniform int idx 1
draw rect -1 -1 2 2
probe all rgba 0.5 0.6 0.7 0.8