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# Test indirect access of an array of structs, where struct members are not
# vec4-aligned.
[require]
GLSL >= 1.30
GL_ARB_uniform_buffer_object
[vertex shader passthrough]
[fragment shader]
#extension GL_ARB_uniform_buffer_object: require
struct S {
float x;
float y;
vec2 zw;
};
layout(std140) uniform Block {
S s[2];
};
uniform int idx;
out vec4 outcolor;
void main()
{
outcolor = vec4(s[idx].x, s[idx].y, s[idx].zw.x, s[idx].zw.y);
}
[test]
uniform vec2 s[0].x 0.1
uniform vec2 s[0].y 0.2
uniform vec2 s[0].zw 0.3 0.4
uniform vec2 s[1].x 0.5
uniform vec2 s[1].y 0.6
uniform vec2 s[1].zw 0.7 0.8
uniform int idx 0
draw rect -1 -1 2 2
probe all rgba 0.1 0.2 0.3 0.4
uniform int idx 1
draw rect -1 -1 2 2
probe all rgba 0.5 0.6 0.7 0.8
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