File: fogcoord-dp3.shader_test

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# Tests whether the special fogcoord varying is treated correctly in
# the face of an instruction that has no straight-forward mapping of
# input components to output components.

[require]
GL >= 1.3
ARB_vertex_program
ARB_fragment_program

[vertex program]
!!ARBvp1.0
OPTION ARB_position_invariant;
DP3 result.fogcoord, vertex.texcoord[0], vertex.texcoord[1];
END

[fragment program]
!!ARBfp1.0
MOV result.color, fragment.fogcoord;
END

[test]
ortho 0 1 0 1
texcoord 0 (0.4, -0.3, 0.1, 0.5)
texcoord 1 (-1, 1, 8, 1)
clear color 1.0 1.0 1.0 0.0
clear
draw rect 0 0 1 1
probe all rgba 0.1 0 0 1