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/* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "common.h"
/**
* \file draw-buffers-common.h
* This file declares common functions which are used by multiple draw buffer
* test cases.
*/
/* Allocates all the relevant data arrays required in the test */
void allocate_data_arrays(void);
/* Draws a test pattern without sample_alpha_to_coverage and
* sample_alpha_to_one
*/
void draw_reference_image(bool sample_alpha_to_coverage,
bool sample_alpha_to_one);
/* Draws the test pattern with either sample_alpha_to_coverage or
* sample_alpha_to_one enabled
*/
void draw_test_image(bool sample_alpha_to_coverage,
bool sample_alpha_to_one);
/* Frees the previously allocated data arrays */
void free_data_arrays(void);
/* Initilaizes multisample framebuffer object with multiple draw buffers */
void ms_fbo_and_draw_buffers_setup(int samples,
int width, int height,
int n_attachments,
GLenum test_buffers,
GLenum color_buffer_zero_format);
/* Probe downsampled FBO (resolve_fbo / resolve_int_fbo) to compare against
* expected color for each draw buffer.
*/
bool probe_framebuffer_color(void);
/* Probe downsampled FBO (resolve_fbo) to compare against expected depth values
* for each draw buffer.
*/
bool probe_framebuffer_depth(void);
void shader_compile(bool sample_alpha_to_coverage,
bool dual_src_blend,
bool frag_out_zero_write);
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