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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file fast-clear.c
*
* Clears a multisample texture with various formats to various
* different colors and then samples from it in a shader to ensure
* that the expected color is returned. This includes verifying that
* when there are components missing they are overriden to the right
* value (such as GL_RED should report 0 for green and blue and 1 for
* the alpha). The main reason to do this is that the i965 driver has
* various different code paths to implement a fast clear optimisation
* and the path taken depends on the color chosen to a certain
* degree.
*
* The test can take the following additional arguments:
*
* enable-fb-srgb: This will cause it to enable GL_FRAMEBUFFER_SRGB
* before clearing the buffer so that it can test that the color
* gets correctly converted to SRGB before being stored in the
* color buffer.
* single-sample: A single sample texture will be created instead.
*/
#include "piglit-util-gl.h"
#include "../../fbo/fbo-formats.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 21;
config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
static const char
vertex_source[] =
"attribute vec4 piglit_vertex;\n"
"\n"
"void\n"
"main()\n"
"{\n"
" gl_Position = piglit_vertex;\n"
"}\n";
static const char
fragment_source_float[] =
"#version 130\n"
"%s\n"
"\n"
"uniform %s tex;\n"
"\n"
"void\n"
"main()\n"
"{\n"
" gl_FragColor = texelFetch(tex, ivec2(0), 0);\n"
"}\n";
static const char
fragment_source_int[] =
"#version 130\n"
"%s\n"
"\n"
"uniform i%s tex;\n"
"\n"
"void\n"
"main()\n"
"{\n"
" gl_FragColor = vec4(texelFetch(tex, ivec2(0), 0));\n"
"}\n";
static const char
fragment_source_uint[] =
"#version 130\n"
"%s\n"
"\n"
"uniform u%s tex;\n"
"\n"
"void\n"
"main()\n"
"{\n"
" gl_FragColor = vec4(texelFetch(tex, ivec2(0), 0));\n"
"}\n";
static const struct test_desc *
test_set = &test_sets[0];
static const float
clear_colors[][4] = {
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 1.0f, 0.0f, 0.0f, 1.0f },
{ 0.25f, 0.5f, 0.75f, 1.0f },
{ 0.75f, 0.5f, 0.25f, 0.0f },
{ 0.5f, 0.25f, 0.75f, 0.5f },
{ 2.0f, 3.0f, 0.5f, 1.0f },
{ -2.0f, 0.0f, 0.25f, 1.0f },
{ -0.5f, 0.0f, 0.25f, 1.0f },
};
struct component_sizes {
int r, g, b;
int a;
int l;
int i;
};
static GLuint prog_float, prog_int, prog_uint;
static GLuint result_fbo;
static bool enable_fb_srgb = false;
static bool single_sample = false;
static int num_samples = 2;
static void
convert_srgb_color(const struct format_desc *format,
float *color)
{
int i;
const char *format_name = get_format_name(format->internalformat);
/* If the texture is not an sRGB format then no conversion is
* needed regardless of the sRGB settings.
*/
if (strstr(format_name, "SRGB") == NULL &&
strstr(format_name, "SLUMINANCE") == NULL)
return;
/* If GL_FRAMEBUFFER_SRGB was enabled when we did the clear
* then the clear color would have been converted to SRGB
* before being written. When it is sampled it will be
* converted back to linear. The two conversions cancel each
* other out so we don't need to do anything.
*/
if (enable_fb_srgb)
return;
/* Otherwise we need to compensate for the color being
* converted to linear when sampled.
*/
for (i = 0; i < 3; i++)
color[i] = piglit_srgb_to_linear(color[i]);
}
static int
clamp_signed(int value, int size)
{
return CLAMP(value,
-1 << (size - 1),
(int) (UINT32_MAX >> (33 - size)));
}
static unsigned int
clamp_unsigned(int value, int size)
{
if (value < 0)
return 0;
return CLAMP((unsigned int) value, 0, UINT32_MAX >> (32 - size));
}
static enum piglit_result
test_color(GLuint test_fbo,
int offset,
const struct format_desc *format,
GLenum clear_type,
const struct component_sizes *sizes,
const float *clear_color)
{
float expected_color[4];
int i;
glBindFramebuffer(GL_FRAMEBUFFER, test_fbo);
if (enable_fb_srgb)
glEnable(GL_FRAMEBUFFER_SRGB);
memcpy(expected_color, clear_color, sizeof expected_color);
switch (clear_type) {
case GL_INT: {
GLint clear_color_int[4];
for (i = 0; i < 4; i++) {
expected_color[i] *= 127;
clear_color_int[i] = expected_color[i];
}
if (prog_int == 0)
return PIGLIT_SKIP;
glUseProgram(prog_int);
glClearBufferiv(GL_COLOR,
0, /* draw buffer */
clear_color_int);
break;
}
case GL_UNSIGNED_INT: {
GLuint clear_color_uint[4];
for (i = 0; i < 4; i++) {
expected_color[i] *= 255;
clear_color_uint[i] = MAX2(expected_color[i], 0);
}
if (prog_uint == 0)
return PIGLIT_SKIP;
glUseProgram(prog_uint);
glClearBufferuiv(GL_COLOR,
0, /* draw buffer */
clear_color_uint);
break;
}
default:
glUseProgram(prog_float);
glClearColor(clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3]);
glClear(GL_COLOR_BUFFER_BIT);
break;
}
if (enable_fb_srgb)
glDisable(GL_FRAMEBUFFER_SRGB);
switch (format->base_internal_format) {
case GL_ALPHA:
expected_color[0] = 0.0f;
expected_color[1] = 0.0f;
expected_color[2] = 0.0f;
break;
case GL_INTENSITY:
expected_color[1] = expected_color[0];
expected_color[2] = expected_color[0];
expected_color[3] = expected_color[0];
break;
case GL_LUMINANCE:
expected_color[1] = expected_color[0];
expected_color[2] = expected_color[0];
expected_color[3] = 1.0f;
break;
case GL_LUMINANCE_ALPHA:
expected_color[1] = expected_color[0];
expected_color[2] = expected_color[0];
break;
case GL_RED:
expected_color[1] = 0.0f;
expected_color[2] = 0.0f;
expected_color[3] = 1.0f;
break;
case GL_RG:
expected_color[2] = 0.0f;
expected_color[3] = 1.0f;
break;
case GL_RGB:
expected_color[3] = 1.0f;
break;
}
convert_srgb_color(format, expected_color);
if (clear_type == GL_UNSIGNED_NORMALIZED) {
for (i = 0; i < 4; i++) {
expected_color[i] =
CLAMP(expected_color[i], 0.0f, 1.0f);
}
} else if (clear_type == GL_SIGNED_NORMALIZED) {
for (i = 0; i < 4; i++) {
expected_color[i] =
CLAMP(expected_color[i], -1.0f, 1.0f);
}
} else if (clear_type == GL_INT) {
/* The clear colors are multiplied by 127 for integer
* formats so some of them will be large values. The
* GL spec states that out-of-range integer values
* written to the framebuffer will be clamped so we
* need to replicate this in the expected values. For
* example, the -2.0 color will be set to -254, and
* this will be clamped to -128 for an 8-bit integer
* surface.
*/
expected_color[0] = clamp_signed(expected_color[0], sizes->r);
expected_color[1] = clamp_signed(expected_color[1], sizes->g);
expected_color[2] = clamp_signed(expected_color[2], sizes->b);
expected_color[3] = clamp_signed(expected_color[3], sizes->a);
} else if (clear_type == GL_UNSIGNED_INT) {
expected_color[0] = clamp_unsigned(expected_color[0], sizes->r);
expected_color[1] = clamp_unsigned(expected_color[1], sizes->g);
expected_color[2] = clamp_unsigned(expected_color[2], sizes->b);
expected_color[3] = clamp_unsigned(expected_color[3], sizes->a);
} else if (test_sets[test_index].format == ext_packed_float) {
/* These formats can't store negative values */
for (i = 0; i < 4; i++)
expected_color[i] = MAX2(expected_color[i], 0.0f);
}
/* Display something on the winsys FBO just so that something
* will be shown. This isn't used for the test results because
* the winsys buffer is a normalised format and some of the
* values we want to detect will be out of the range [0,1].
*/
glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
piglit_draw_rect(offset * 16 * 2.0f / piglit_width - 1.0f,
-1.0f,
16 * 2.0f / piglit_width,
16 * 2.0f / piglit_height);
glBindFramebuffer(GL_FRAMEBUFFER, result_fbo);
piglit_draw_rect(-1, -1, 2, 2);
return piglit_probe_rect_rgba(0, 0, 1, 1, expected_color) ?
PIGLIT_PASS :
PIGLIT_FAIL;
}
static enum piglit_result
test_format(const struct format_desc *format)
{
enum piglit_result result = PIGLIT_PASS;
enum piglit_result color_result;
struct component_sizes sizes;
GLenum type_param;
GLenum tex_target;
GLenum tex_error;
GLint type;
GLuint tex;
GLuint fbo;
int i;
const char *name = get_format_name(format->internalformat);
if (format->internalformat == 3 || format->internalformat == 4)
return PIGLIT_SKIP;
/* Compressed formats aren't supported for multisampling */
if (strstr("COMPRESSED", name))
return PIGLIT_SKIP;
printf("Testing %s\n", name);
if (single_sample)
tex_target = GL_TEXTURE_2D;
else
tex_target = GL_TEXTURE_2D_MULTISAMPLE;
glGenTextures(1, &tex);
glBindTexture(tex_target, tex);
if (single_sample) {
glTexParameteri(tex_target,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
glTexParameteri(tex_target,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
glTexParameteri(tex_target,
GL_TEXTURE_MAX_LEVEL,
0);
/* The pitch of the texture needs to at least as wide
* as a tile and taller than 1 pixel so that it will
* be y-tiled in the i965 driver. Otherwise fast
* clears will be disabled and the test will be
* pointless.
*/
glTexImage2D(tex_target,
0, /* level */
format->internalformat,
128, 128, /* width/height */
0, /* border */
GL_RGBA, GL_UNSIGNED_BYTE,
NULL);
} else {
if (piglit_khr_no_error)
return PIGLIT_SKIP;
piglit_reset_gl_error();
/* The size doesn't matter on the i965 driver for
* multisample surfaces because it will always
* allocate an MCS buffer and so it will always do
* fast clears.
*/
glTexImage2DMultisample(tex_target,
num_samples,
format->internalformat,
1, 1, /* width/height */
GL_FALSE /* fixed sample locations */);
tex_error = glGetError();
if (tex_error != GL_NO_ERROR) {
glDeleteTextures(1, &tex);
if (tex_error == GL_INVALID_ENUM) {
/* You're only supposed to pass color
* renderable formats to
* glTexImage2DMultisample.
*/
printf("Format is not color renderable\n");
return PIGLIT_SKIP;
} else {
printf("Unexpected GL error: %s 0x%x\n",
piglit_get_gl_error_name(tex_error),
tex_error);
return PIGLIT_FAIL;
}
}
}
glGetTexLevelParameteriv(tex_target, 0,
GL_TEXTURE_LUMINANCE_SIZE, &sizes.l);
glGetTexLevelParameteriv(tex_target, 0,
GL_TEXTURE_ALPHA_SIZE, &sizes.a);
glGetTexLevelParameteriv(tex_target, 0,
GL_TEXTURE_INTENSITY_SIZE, &sizes.i);
glGetTexLevelParameteriv(tex_target, 0,
GL_TEXTURE_RED_SIZE, &sizes.r);
glGetTexLevelParameteriv(tex_target, 0,
GL_TEXTURE_GREEN_SIZE, &sizes.g);
glGetTexLevelParameteriv(tex_target, 0,
GL_TEXTURE_BLUE_SIZE, &sizes.b);
if (sizes.l > 0)
type_param = GL_TEXTURE_LUMINANCE_TYPE;
else if (sizes.i > 0)
type_param = GL_TEXTURE_INTENSITY_TYPE;
else if (sizes.r > 0)
type_param = GL_TEXTURE_RED_TYPE;
else if (sizes.a > 0)
type_param = GL_TEXTURE_ALPHA_TYPE;
else {
assert(0);
type_param = GL_NONE;
}
glGetTexLevelParameteriv(tex_target,
0, /* level */
type_param,
&type);
switch (format->base_internal_format) {
case GL_ALPHA:
sizes.r = sizes.g = sizes.b = 8;
break;
case GL_INTENSITY:
sizes.r = sizes.g = sizes.b = sizes.a = sizes.i;
break;
case GL_LUMINANCE:
sizes.r = sizes.g = sizes.b = sizes.l;
sizes.a = 8;
break;
case GL_LUMINANCE_ALPHA:
sizes.r = sizes.g = sizes.b = sizes.l;
break;
case GL_RED:
sizes.g = sizes.b = sizes.a = 8;
break;
case GL_RG:
sizes.b = sizes.a = 8;
break;
case GL_RGB:
sizes.a = 8;
break;
}
piglit_set_tolerance_for_bits(sizes.r, sizes.g, sizes.b, sizes.a);
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
tex_target,
tex,
0);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) ==
GL_FRAMEBUFFER_COMPLETE) {
for (i = 0; i < ARRAY_SIZE(clear_colors); i++) {
color_result = test_color(fbo, i, format, type, &sizes,
clear_colors[i]);
if (color_result == PIGLIT_SKIP) {
if (result == PIGLIT_PASS)
result = PIGLIT_SKIP;
break;
} else if (color_result == PIGLIT_FAIL) {
result = PIGLIT_FAIL;
}
}
} else {
printf("FBO not complete\n");
result = PIGLIT_SKIP;
}
glDeleteFramebuffers(1, &fbo);
glDeleteTextures(1, &tex);
return result;
}
enum piglit_result
piglit_display()
{
return fbo_formats_display(test_format);
}
static GLuint
build_program(const char *fragment_source)
{
GLint tex_location;
GLuint prog;
char *source;
(void)!asprintf(&source,
fragment_source,
single_sample ?
"" :
"#extension GL_ARB_texture_multisample : require\n",
single_sample ? "sampler2D" : "sampler2DMS");
prog = piglit_build_simple_program(vertex_source, source);
free(source);
glUseProgram(prog);
tex_location = glGetUniformLocation(prog, "tex");
glUniform1i(tex_location, 0);
return prog;
}
void
piglit_init(int argc, char **argv)
{
int test_set_index = 0;
GLuint rb;
int i;
for (i = 1; i < argc; i++) {
if (!strcmp(argv[i], "enable-fb-srgb")) {
enable_fb_srgb = true;
piglit_require_extension("GL_ARB_framebuffer_sRGB");
} else if (!strcmp(argv[i], "single-sample")) {
single_sample = true;
} else {
test_set_index = fbo_lookup_test_set(argv[i]);
}
}
if (!single_sample) {
piglit_require_extension("GL_ARB_texture_multisample");
/* Use the max number of samples for testing */
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &num_samples);
printf("Testing %d samples\n", num_samples);
}
piglit_require_extension("GL_ARB_texture_float");
piglit_require_GLSL_version(130);
test_set = test_set + test_set_index;
fbo_formats_init_test_set(test_set_index,
GL_TRUE /* print_options */);
/* Create a floating point fbo to store the result of
* sampling. It is only used to store a single color sampled
* from the texture so it doesn't need to bigger than 1x1.
*/
glGenFramebuffers(1, &result_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, result_fbo);
glGenRenderbuffers(1, &rb);
glBindRenderbuffer(GL_RENDERBUFFER, rb);
glRenderbufferStorage(GL_RENDERBUFFER,
GL_RGBA32F,
1, 1 /* width/height */);
glFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
rb);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
GL_FRAMEBUFFER_COMPLETE) {
printf("Couldn't create RGBA32F FBO\n");
piglit_report_result(PIGLIT_SKIP);
}
glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
prog_float = build_program(fragment_source_float);
prog_int = build_program(fragment_source_int);
prog_uint = build_program(fragment_source_uint);
}
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