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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "piglit-fbo.h"
using namespace piglit_util_fbo;
/**
* \file polygon-stipple.cpp
*
* This test case just verifies the functionality of polygon stipple in
* multisample FBO and assumes that MSAA accuracy test already passes.
* Polygon stipple is expected to work exactly the same way on multisample
* FBO as it works on a single sample FBO.
*
* This test operates by drawing a test pattern with GL_POLYGON_STIPPLE
* enabled. Test pattern is first drawn in a single sample FBO to generate
* a reference image in right half of default framebuffer.
*
* Draw the same test pattern in multisample buffer with GL_POLYGON_STIPPLE
* enabled. Blit it in to left half of window system framebuffer.
* This is the test image.
*
* Verify the accuracy of polygon stippling in multisample buffer by
* comparing the two halves of default framebuffer.
*/
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 512;
config.window_height = 256;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
const int pattern_width = 256; const int pattern_height = 256;
static Fbo ms_fbo, resolve_fbo;
static GLint num_samples;
static GLbitfield buffer_to_test;
static const float bg_color[4] =
{0.0, 0.0, 1.0, 1.0};
static const float color[4][4] = {
/* Red */
{1.0, 0.0, 0.0, 1.0},
/* Green */
{0.0, 1.0, 0.0, 1.0},
/* Yellow */
{1.0, 1.0, 0.0, 1.0},
/* Cyan */
{0.0, 1.0, 1.0, 1.0} };
static GLint prog;
static GLint color_loc;
static GLint depth_loc;
static GLubyte stipple_pattern[] =
{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xc0, 0x00, 0x00, 0x03, 0xc0, 0x00, 0x00, 0x03,
0xcf, 0xff, 0xff, 0xf3, 0xcf, 0xff, 0xff, 0xf3,
0xcc, 0x00, 0x00, 0x33, 0xcc, 0x00, 0x00, 0x33,
0xcc, 0xff, 0xff, 0x33, 0xcc, 0xff, 0xff, 0x33,
0xcc, 0xc0, 0x03, 0x33, 0xcc, 0xc0, 0x03, 0x33,
0xcc, 0xcf, 0xf3, 0x33, 0xcc, 0xcf, 0xf3, 0x33,
0xcc, 0xcf, 0xf3, 0x33, 0xcc, 0xcf, 0xf3, 0x33,
0xcc, 0xcf, 0xf3, 0x33, 0xcc, 0xcf, 0xf3, 0x33,
0xcc, 0xcf, 0xf3, 0x33, 0xcc, 0xcf, 0xf3, 0x33,
0xcc, 0xc0, 0x03, 0x33, 0xcc, 0xc0, 0x03, 0x33,
0xcc, 0xff, 0xff, 0x33, 0xcc, 0xff, 0xff, 0x33,
0xcc, 0x00, 0x00, 0x33, 0xcc, 0x00, 0x00, 0x33,
0xcf, 0xff, 0xff, 0xf3, 0xcf, 0xff, 0xff, 0xf3,
0xc0, 0x00, 0x00, 0x03, 0xc0, 0x00, 0x00, 0x03,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};
static const char *vert =
"#version 120\n"
"attribute vec2 pos;\n"
"uniform float depth;\n"
"void main()\n"
"{\n"
" vec4 eye_pos = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);\n"
" gl_Position = vec4(eye_pos.xy, depth, 1.0);\n"
"}\n";
static const char *frag =
"#version 120\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
void
shader_compile()
{
/* Compile program */
GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
prog = piglit_link_simple_program(vs, fs);
if (!piglit_link_check_status(prog)) {
piglit_report_result(PIGLIT_FAIL);
}
glBindAttribLocation(prog, 0, "pos");
glEnableVertexAttribArray(0);
/* Set up uniforms */
glUseProgram(prog);
color_loc = glGetUniformLocation(prog, "color");
depth_loc = glGetUniformLocation(prog, "depth");
}
void
draw_pattern(void)
{
float vertex_data[10][2] = {
{ 0, 0 },
{ 0, pattern_height },
{ pattern_width / 4, pattern_height },
{ pattern_width / 4, 0 },
{ pattern_width / 2, pattern_height },
{ pattern_width / 2, 0 },
{ 3 * pattern_width / 4, pattern_height },
{ 3 * pattern_width / 4, 0 },
{ pattern_width, pattern_height },
{ pattern_width, 0 },
};
unsigned int indices[24] = {0, 1, 2, 0, 2, 3,
3, 2, 4, 3, 4, 5,
5, 4, 6, 5, 6, 7,
7, 6, 8, 7, 8, 9};
glUseProgram(prog);
glClearColor(bg_color[0], bg_color[1],
bg_color[2], bg_color[3]);
glClear(buffer_to_test);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(vertex_data[0]),
(void *) vertex_data);
glUniform1f(depth_loc, 0.0);
for (int i = 0; i < 4; ++i) {
glUniform4fv(color_loc, 1, color[i]);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT,
(void *) (indices + 6 * i));
}
}
bool
test_polygon_stipple()
{
bool result = true;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle);
draw_pattern();
/* Blit ms_fbo to resolve_fbo to resolve multisample buffer */
glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo.handle);
glBlitFramebuffer(0, 0, pattern_width, pattern_height,
0, 0, pattern_width, pattern_height,
buffer_to_test, GL_NEAREST);
/* Blit resolve_fbo to the left half of window system framebuffer.
* This is the test image.
*/
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBlitFramebuffer(0, 0, pattern_width, pattern_height,
0, 0, pattern_width, pattern_height,
buffer_to_test, GL_NEAREST);
/* Check that the left and right halves of the screen match */
glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo);
result = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width,
piglit_height)
&& result;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
result = piglit_check_gl_error(GL_NO_ERROR) && result;
return result;
}
void
print_usage_and_exit(char *prog_name)
{
printf("Usage: %s <num_samples>\n", prog_name);
piglit_report_result(PIGLIT_FAIL);
}
void
piglit_init(int argc, char **argv)
{
if (argc < 2)
print_usage_and_exit(argv[0]);
{
char *endptr = NULL;
num_samples = strtol(argv[1], &endptr, 0);
if (endptr != argv[1] + strlen(argv[1]))
print_usage_and_exit(argv[0]);
}
piglit_require_gl_version(21);
piglit_require_extension("GL_ARB_framebuffer_object");
piglit_require_extension("GL_ARB_vertex_array_object");
piglit_ortho_projection(pattern_width, pattern_height, GL_TRUE);
/* Skip the test if num_samples > GL_MAX_SAMPLES */
GLint max_samples;
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
if (num_samples > max_samples)
piglit_report_result(PIGLIT_SKIP);
ms_fbo.setup(FboConfig(num_samples, pattern_width, pattern_height));
resolve_fbo.setup(FboConfig(0, pattern_width, pattern_height));
buffer_to_test = GL_COLOR_BUFFER_BIT;
shader_compile();
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_pattern);
}
enum piglit_result
piglit_display()
{
bool pass = true;
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
/* Draw test pattern in single sample resolve_fbo with GL_POLYGON_STIPPLE
* enabled.
*/
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo.handle);
resolve_fbo.set_viewport();
draw_pattern();
/* Blit resolve_fbo to the right half of window system framebuffer. This
* is a reference image.
*/
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBlitFramebuffer(0, 0, pattern_width, pattern_height,
pattern_width, 0, 2 * pattern_width, pattern_height,
buffer_to_test, GL_NEAREST);
/* Test with multisample FBO and GL_POLYGON_STIPPLE enabled */
pass = test_polygon_stipple() && pass;
if (!piglit_automatic &&
buffer_to_test != GL_DEPTH_BUFFER_BIT)
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
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