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/*
* Copyright © 2018 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_es_version = 30;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
void
piglit_init(int argc, char **argv)
{
piglit_require_extension("GL_EXT_texture_compression_rgtc");
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1_EXT,
64, 64, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT,
64, 64, 0, GL_RED, GL_BYTE, NULL);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_GREEN_RGTC2_EXT,
64, 64, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT,
64, 64, 0, GL_RG, GL_BYTE, NULL);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1_EXT,
64, 64, 0, 2048, NULL);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT,
64, 64, 0, 2048, NULL);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_GREEN_RGTC2_EXT,
64, 64, 0, 4096, NULL);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT,
64, 64, 0, 4096, NULL);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
piglit_report_result(PIGLIT_PASS);
}
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
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