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/* [config]
* expect_result: fail
* glsl_version: 1.10
* [end config]
*
* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*
* "Samplers cannot be treated as l-values; hence cannot be used
* as out or inout function parameters..."
*
* The GLSL 1.10 spec does not state this rule specifically, but it is
* clear from context that it is intended.
*/
struct foo {
float x;
sampler2D tex;
};
void f(out foo p)
{
}
void main()
{
gl_FragColor = vec4(1.0);
}
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