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// [config]
// expect_result: fail
// glsl_version: 1.10
// [end config]
//
// From section 4.3.4 of the GLSL 1.10 spec:
// Attribute variables are read-only as far as the vertex shader is
// concerned.
//
// From section 7.3 of the GLSL 1.10 spec:
// The following attribute names are built into the OpenGL vertex
// language and can be used from within a vertex shader to access
// the current values of attributes declared by OpenGL.
// ...
// attribute vec4 gl_MultiTexCoord7;
#version 110
void f() {
gl_MultiTexCoord7 = vec4(0.0);
}
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