File: and-operator-short-circuit.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
void main()
{
	float x = 0.75;
	// this should always be false
	if (x <= 0.5 && ++x > 0.0) {
		x += 0.1;
	}
	gl_FragColor = vec4(x);
}


[test]
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (0.75, 0.75, 0.75, 0.75)