File: built-in-constants.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
	// front color values should all be >= 1.0
	gl_FrontColor = vec4(gl_MaxLights, gl_MaxClipPlanes,
		  		gl_MaxTextureUnits,
		  		gl_MaxTextureCoords);
}


[fragment shader]
void main()
{
	gl_FragColor = gl_Color;
}

[test]
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (1.0, 1.0, 1.0, 1.0)