File: fs-bool-less-compare-false.shader_test

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# This test exercises a bug introduced in i965: Comparison of comparison
# results to boolean values gave incorrect results.
[require]
GLSL >= 1.10

[vertex shader]
void main()
{
  gl_Position = gl_Vertex;
}

[fragment shader]
uniform float one;
uniform float zero;
uniform bool f;

void main()
{
	if (one < zero == f)
		gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
	else
		gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
}

[test]
uniform float one 1.0
uniform float zero 0.0
uniform int f 0

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0