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# This test exercises a bug introduced in i965: Comparison of comparison
# results to boolean values gave incorrect results.
[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
uniform float one;
uniform float zero;
uniform bool t;
void main()
{
if (zero < one == t)
gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
}
[test]
uniform float one 1.0
uniform float zero 0.0
uniform int t 1
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0
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