File: fs-min-min-min.shader_test

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[require]
GLSL >= 1.10

[vertex shader passthrough]

[fragment shader]

uniform float u;
uniform float u2;

void main()
{
  float a = u;
  float b = u2;

  a = min(a, 0.35);
  b = min(b, 0.35);

  float c = min(a, b);

  gl_FragColor = vec4(0.0, c, 0.0, 1.0);
}

[test]
clear color 0.2 0.2 0.2 0.2
clear

uniform float u 0.75
uniform float u2 0.75

draw rect -1 -1 2 2
probe all rgba 0.0 0.35 0.0 1.0