File: fs-op-assign-mult-ivec2-ivec2-overwrite.shader_test

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[require]
GLSL >= 1.10

[vertex shader passthrough]

[fragment shader]
uniform ivec2 arg0;
uniform ivec2 arg1;
uniform ivec2 expected;

void main()
{
  ivec2 result = arg0 * arg1;
  result = result.xx * ivec2(2, 3);
  gl_FragColor = result == expected ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
uniform ivec2 arg0 38 35
uniform ivec2 arg1 1 1
uniform ivec2 expected 76 114
draw rect -1 -1 2 2
probe rgba 0 0 0.0 1.0 0.0 1.0