File: matrix-vector-multiply-lhs.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
void main()
{
	mat4 m = mat4(
		1.0, 0.5, 0.6, 0.0,  // col 0
		0.0, 1.0, 0.0, 0.7,  // col 1
		0.0, 0.0, 1.0, 0.8,  // col 2
		0.1, 0.2, 0.3, 1.0   // col 3
	);
	vec4 color = gl_Color * m;
	gl_FragColor = color;
}


[test]
color 0.25 0.75 0.5 0.25
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (0.925, 0.925, 0.6999, 0.575)