File: nested-function-calls.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (25 lines) | stat: -rw-r--r-- 316 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
[require]
GLSL >= 1.10

[fragment shader]
float Half(const in float x)
{
	return 0.5 * x;
}

float square(const in float x)
{
	return x * x;
}

void main()
{
	float a = 0.5;
	float b = square(Half(1.0));
	gl_FragColor = vec4(b);
}


[test]
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (0.25, 0.25, 0.25, 0.25)