File: glsl-fs-shadow1D.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
#version 110

varying vec4 texcoords;

void main() {
	gl_Position = gl_Vertex;
	texcoords = (gl_Vertex + 1.0) / 2.0;
}

[fragment shader]
varying vec4 texcoords;
uniform sampler1DShadow tex;

void main()
{
	gl_FragColor = shadow1D(tex, vec3(texcoords.x, 0.0, texcoords.y));
}

[test]
uniform int tex 0
texture shadow1D 0 (32)
draw rect -1 -1 2 2
relative probe rgba (0.0, 0.1) (1.0, 1.0, 1.0, 1.0)
relative probe rgba (0.0, 1.0) (1.0, 1.0, 1.0, 1.0)
relative probe rgba (0.9, 1.0) (1.0, 1.0, 1.0, 1.0)

relative probe rgba (0.1, 0.0) (0.0, 0.0, 0.0, 1.0)
relative probe rgba (1.0, 0.0) (0.0, 0.0, 0.0, 1.0)
relative probe rgba (1.0, 0.9) (0.0, 0.0, 0.0, 1.0)