File: struct-array.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
struct s1 {
  float f1;
  vec4 v4;
};

void main()
{
	s1 a[2];
	a[0].v4 = vec4(0.25, 0.5, 0.75, 1.0);
	a[0].f1 = 0.0;
	a[1] = a[0];
	gl_FragColor = a[1].v4;
}


[test]
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (0.25, 0.5, 0.75, 1.0)