File: struct-nested.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
struct s1 {
	float foo;
	vec4 v4;
};
struct s2 {
	float bar;
	s1 s;
	float baz;
};

void main()
{
	s2 a;
	a.s.v4 = vec4(0.25, 0.5, 0.75, 1.0);
	a.bar = 0.0;
	a.baz = 0.0;
	a.s.foo = 0.0;
	gl_FragColor = a.s.v4;
}


[test]
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (0.25, 0.5, 0.75, 1.0)