File: struct.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
struct s1 {
  float f1;
  vec4 v4;
};

void main()
{
	vec4 scale = vec4(0.5);
	vec4 bias = vec4(0.1);
	s1 a;
	a.v4 = vec4(0.25, 0.5, 0.75, 1.0);
	a.f1 = 0.0;
	gl_FragColor = a.v4 * scale + bias;
}


[test]
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (0.225, 0.35, 0.475, 0.6)