File: texture1D.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
uniform sampler1D tex1d;
void main()
{
	gl_FragColor = texture1D(tex1d, gl_TexCoord[0].x);
}


[test]
uniform int tex1d 0
texture rgbw 1D 0
draw rect tex -1 -1 2 2 0 0 1 1
relative probe rgba (0.125, 0.5) (1.0, 0.0, 0.0, 1.0)
relative probe rgba (0.375, 0.5) (0.0, 1.0, 0.0, 1.0)
relative probe rgba (0.625, 0.5) (0.0, 0.0, 1.0, 1.0)
relative probe rgba (0.875, 0.5) (1.0, 1.0, 1.0, 1.0)