File: uniform-matrix.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
uniform mat4 uniformMat4;
void main()
{
	gl_FragColor = uniformMat4[3];
}


[test]
uniform mat4 uniformMat4 1.0 0.1 0.2 0.3  0.0 1.0 0.0 0.4  0.0 1.0 1.0 0.5  0.6 0.7 0.8 1.0
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (0.6, 0.7, 0.8, 1.0)