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[require]
GLSL >= 1.10
[vertex shader]
varying vec4 c;
uniform bool b;
void good(void)
{
c = vec4(0, 1, 0, 1);
}
void bad(void)
{
c = vec4(1, 0, 0, 1);
}
void main()
{
gl_Position = gl_Vertex;
b ? good() : bad();
}
[fragment shader]
varying vec4 c;
uniform bool b;
void good(void)
{
gl_FragColor = c;
}
void bad(void)
{
gl_FragColor = c + vec4(0, 0, 1, 0);
}
void main()
{
b ? good() : bad();
}
[test]
uniform int b 1
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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