File: vs-inner-loop-counts-outer-loop-var.shader_test

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piglit 0~git20200212-f4710c51b-1
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# Check that when computing the number of iterations executed by
# nested loops, loop analysis doesn't assume that an increment in the
# inner loop executes once per invocation of the outer loop.

[require]
GLSL >= 1.10

[vertex shader]
attribute vec4 piglit_vertex;
varying vec4 color;

void main()
{
  int num_total_iterations = 0;
  int i = 0;
  while (i < 6) { // Executes twice, since inner loop increments i each time through
    for (int j = 0; j < 3; j++) { // Executes 3 times
      num_total_iterations++;
      i++;
    }
  }
  gl_Position = piglit_vertex;
  if (num_total_iterations == 6)
    color = vec4(0.0, 1.0, 0.0, 1.0);
  else
    color = vec4(1.0, 0.0, 0.0, 1.0);
}

[fragment shader]
varying vec4 color;

void main()
{
  gl_FragColor = color;
}

[test]
draw rect -1 -1 2 2
probe all rgba 0 1 0 1